![]() If you don’t give me specific details, I can’t and won’t help. Please Include a list of all mods you are using, the load order of those mods, and what source port you are using. ![]() 9 times out of 10 it is a problem with load order or loading a module that isn’t for the mod you are using. If for some reason you DO have issues, contact me on my moddb comments page, or by private message and I will try to help if I can. UDV_vx.xx_A UDV_vx.xx_B UDV_vx.xx_C UDV_vx.xx_D If you follow these instructions, you should have no issues. You can also see that all UDV prefixed files are in alphabetical order. HIRES OLD SOUNDS SPRITES acs actors brightmaps/ doom filter graphics - ACS - ANIMDEFS.txt Aspect.acs CREDITS.txt CVARINFO.txt Changelog.txt CoopLives.acs DECORATE.txt EnemyHB.acs FONTDEFS.txt Face.acs GAMEINFO.UDV GLDEFS.txt KEYCONF. I HIGHLY recommend you load everything with UDV last to ensure everything works correctly. saegiru UltimateDoomVisor master 1 branch 0 tags 5 commits Failed to load latest commit information. This is generally the way to guarantee that the HUD will work correctly, but sometimes you’ll get lucky and it will work if other things are loaded after it. In the picture on the previous page, you see that all UDV files are loaded after all other files. See below for further explanation on load order.īelow is an example of a working load order using ZDL: They include optional add-ons such as lower quality bullethole effects to increase performance, replacement mugshot graphics, ambient music/sounds, alternate fonts, or to display the correct key card colors when playing with the megawad Knee Deep in ZDoom. You can load any number of the "C", or “D” modules. They are only necessary if you want to change from the basic default DoomVisor graphics. ![]() Only one should be loaded at any time and will override the standard visor graphics. “B” Modules are optional alternate graphic packs for UDV itself. The "A" module is the BASE module with all the main HUD components and weapon scripts. You should only ever have one(1) "A" module loaded. The BASE "A" module is required for full functionality. After navigating to that menu, there will be two large boxes, and the one labeled Source Ports above it is. In ZDL that is under the General Settings tab near the top of the window. Order is Alphabetical: "A" first, then "B", “C”, “D”, etc. To even be able to launch our mods with Classic DOOM, we’ll need to specify our source port (s) with our launcher. GZDoom Stable Builds GZDoom Development Builds My recommendation is to always load my UDV_ prefixed files last in your load order, after any other main mod files such as Brutal Doom or Project Brutality. Please don’t ask for other compatibilities, as they are either impossible and/or require too many feature sacrifices for UDV to function, as UDV makes use of many advanced features of GZDoom’s functionality. ZDL - UDV is currently compatible with GZDoom 2.4 or higher. Unless you are comfortable with command lines, this is THE best way to play Doom sourceports in my opinion. GET A LAUNCHER! It makes load order simple! I recommend ZDL as it makes it as simple as drag and drop.
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